It is still not made any official announcement, but Larian Studios has revealed that he embarked on two new projects. ”
With a post on the official website of Larian Studios, Swen Vincke, founder of the Belgian software company, has revealed that his team is working on two new RPGs. Vincke talks about leaking news of secret plans, so when he does not want to say too much further on future projects.
” Putting in place what is not working in Original Sin is not all that we’re doing. We’re not hiring new staff only to improve D: OS. We are also working on our new role-playing games, ” writes Vincke. ” Notice that I spoke in the plural, because there will be more of a title. But I cannot tell you more, because we risk losing the clamor of being ad. But there is one thing I can already say, both games will be based the graphics engine of Divinity Original Sin. ”
In future Larian, there may be even a chapter of Divinity, and probably also a completely new IP. Will be re-used the excellent graphics engine of Original Sin and probably we will be landing on Linux, as well as on consoles.
” Re-use the same engine is crucial, ” says Vincke. ” Because it means that any improvements made to D:OS will automatically be available in the new game. It means that we will be able to reallocate resources quickly, without losing the progress made up to this point.
The time that we are devoting to improve Q:OS will also have a double justification, since it will automatically convert in progress for future projects. The toolset will be continuously improved, and this means that we will have more and more mod, always the best in terms of quality. It probably there will also Linux versions of the new games. ”
” We call it the secret plan of Larian, although now no longer so secret. Our goal is to create new campaigns based on the engines single player and multiplayer we have already created, and constantly improve the technology.
We want to refine set of rules and increase the amount of activities that can be done within the game world. At the same time, it is crucial to make the lore and universe more and more solid. This last thing, in particular, may not materialize, then I ask you not to fantasize too much to do so. ”
” There are so many things we can do to improve the gameplay of D:OS and want to show that the video game industry was wrong to abandon this type of game. ”
” Do not ever develop video games that look like animated film and who are just interactive, whose production costs millions and millions of dollars. Instead, continue to focus on delivering game worlds very dense and largely interactive, where the player can enjoy a level of freedom comparable to what you have with RPGs paper.
This type of production is very expensive, but I think in this way we can offer a higher quality of gameplay. As long as we are certain that it will be so, we will continue to act in this way. ”
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