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Sniper Ghost Warrior 2: Snipers and CryEngine 3

Shares of sniping, stealth phases, the great outdoors, accurate physics and ballistics finely reproduced, graphics scream. These are the premises of encouraging second chapter of Sniper Ghost Warrior, still in development at the software house Polish City Interactive.

The first big change from the past concerns precisely the graphics engine: it goes, by Chrome Engine 4 (technology staged by Techland) futuristic CryEngine 3, Crytek and as we shall see, the results are really amazing, at least in terms of graphic.

But City Interactive wants to listen to the feedback of users who played the first chapter. There were two main grievances: the excessive linearity of the single player game, and the presence of section’s action just finished.

The developer has added many more film sections and made every moment of the single player campaign highly addictive. Moreover, have been eliminated altogether section’s action, where you fired wildly as in a Call of Duty.

City Interactive is not only a developer, but it is also one of the publisher’s most iconic in the world of video games. Develops on most platforms, including Xbox 360, PlayStation 3 and PC. The company was created in 2002 by combining a distribution with two units of independent development. In the long-term strategy of City Interactive is also expanding to international markets, while in Poland, it is a reference point for the video game industry.

Headquartered in Warsaw, City Interactive study in Rzeszów, Katowice, Poznan and Bydgoszcz, Poland; while more recently opened divisions in Bucharest, Romania; with new offices in Great Britain, Germany and the United States.

It is known primarily for its series Sniper Ghost Warrior, but has produced a total of over 50 games, including the Art of Murder series, Chronicles of Mystery, Code of Honor, Combat Wings, Terrorist Takedown.

Sniper Ghost Warrior 2 is followed by a story told in different historical periods. There are no precise details, but it seems that the flow of the story moves from past to present. There will be events in context in the war in the former Yugoslavia, then in the early 90s, with other levels of the game instead set in modern times.

In the opening sequence, for example, there is a scene from the outside perspective, with filming, while the character played by the player is brutally interrogated by Serbian militias.

There will be several locations modeled according to the characteristics of the real-life counterparts. The game will start in the city is Sarajevo, with the player must infiltrate the lines between Serbian military but, according to the promises of the developers, there is the great variety in the scenarios.

So far have been revealed levels of play of the Philippines, which draws huge benefit from the ability to CryEngine 3 to handle large open spaces with large presence of vegetation, and the level mountainous and covered by snow in Tibet.

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