Despite good sales, the new chapter of Call of Duty disappoints. Infinity Ward is no longer the software house that once was, since many veterans have abandoned it, and Ghosts reveals several limitations in terms of creativity and genius. But let’s look calmly all the strengths and weaknesses of the new Code.
Call of Duty Ghosts – Introduction
The Call of Duty series has long been the center of controversy rather on. The main criticism that is given to the shooter from Activision, is that it is always too much like himself, proposing, exit after exit, a model of game with no substantial innovations and always based on a fast-paced multiplayer, no tactics but highly adrenaline.
The work of Treyarch and Infinity Ward (the development team, and tensions between mixed fortunes more or less discovered, are carrying out the saga) is still gratified by sales levels increasingly important. A sign that the loyal audience wants nothing more than to COD.
It is not wrong to point out how, in recent years, the saga of COD has become a true mass phenomenon, which depopulated on consoles and PCs of millions of users, thus involving also not very experienced players or fans of the video game medium. Players who buy a few titles a year and who do not have the time or dedication to face big changes to their favorite series.
Here, then, the choice of the developers, supported by sales, chose not to deviate from the path never safe. If the user does not want more faithful shows real evolution, why risk disappointing the hard core of their supporters?
Call of Duty Ghosts – Setting
Call Of Duty : Ghosts brings us soon where – as a result of the exhaustion / destruction of the main sources of energy the Middle East – has seen a rapid decline of world powers traditional.
The United States have resisted and quickly had to come to terms with the rise of the Federation: a force that, in addition to being the engine of the destruction of the world’s energy resources, he quickly joined with weapons in Latin America, itself as a global antagonist of the U.S… At first, Washington has tried to halt the advance of the Federation in South America, only to arrive at a truce (allowing the Federation to rule the roost in the southern part of the continent).
Ghosts begin with the breach of the peace by the Federation that, planning the invasion of the United States takes possession of Odin (satellite weapon can hit any point on earth with strength equal to that of a nuclear bombing).
The idea of a South American coalition would be to annihilate major U.S. city, but the heroic sacrifice of the astronauts aboard the base, allowing the United States to limit the damage. The invasion begins and, aided by the American skidding as a result of the bombing, is effective. The United States invaded but not tamed, and around all major cities in the U.S., creating situations of siege / stall. The war, in short, never ends.
Very soon make their appearance in the conflict, the Ghosts, the survivors of some elite units of the U.S., which will become the real engine of the resistance, using all their superior training. This setting of political fiction, set in a dramatic FIGURE next, I was not convinced. He loses the epic World War II and the crudeness of contemporary conflicts, proposing a rather incredible.
The characters reveal a flatness to the almost total and scenarios do not help the excitement: as spectacularly destroyed, are anonymous and poorly evocative; cross them with little surprise and even external events more devastating (albeit heavily scripted) will remain etched in our memory.
In this greyness, we will face a campaign of about 6/7 hours, although some do attempt to depart from the cliches of the series, almost never fails to impress. While we will very often be engaged in outdoor environments, we will soon realize that collapses or natural blocks make all these spaces terribly circumscribed and limited. Just as if we were moving to the classic closed corridors that the saga has accustomed us.
Of course, all this is reflected on the action that reveals the usual pace in the company of allies and unrealistic profits, facing and beating the enemy AI once again limited and insufficient credible (there are passages in a vacuum really disturbing, with opponents who completely ignore the need to preserve his own life, or that you completely forget about us – see taking off in a helicopter from the stadium in San Diego, with the enemies literally stuck.
Call of Duty Ghosts – Few News
Of variations on the theme but there are, once again, are quite classic and definitely not very memorable. Vehicles and fixed locations are really the usual stuff : the massacre of scripted events that have nothing to add to the genre. The use of futuristic technologies can be fun (especially the sniper rifle remotely), but it only takes a few moments and never be planned by the user, being decisive and coordinated by the game. When we find a way to fly, beyond the realism entirely absent (especially in the behavior of the tank), live at extremely driven (in the helicopter) and, after all, too easy.
Mention of disgrace to the “poor” Riley: German shepherd who was heralded as one of the most charismatic and innovative grafts of Ghosts, is revealed and used with the dropper – removed the stealth component that introduces – not particularly effective, being not too dissimilar to one of the several drones already seen in the saga. The stealth missions, at times, remain sources of adrenaline, although the incoherent behavior of non-player characters and the lack of clarity of the objectives to reach the ruin a bit.
In the end, the best ideas seen in this campaign Ghosts concern missions underwater or in space, where the rules of the game change in a rather marked, since it is possible to surprise the enemy from different heights, without having to search for points of Raised scenery.
Tend, this strategic factor, could also be exploited by the soldiers of the Federation, but, once again, the AI is not performing. Also interesting is the level on the moving train, where – having regard to the particular configuration of the convoy – guards and members of the wagons will be in constant oscillation, making firefights much more uncertain and necessarily better plan.
Interestingly, in the few missions where it happens, a sort of switch in real time – absolutely scripted, what do you think? – Between the various fronts of attack, for which we follow the evolution of the offensive from several points of view, becoming protagonists in all its phases. On the whole in addition to AI insufficient, weighs the extreme brevity of the missions. A shame, when things (albeit rarely) are interesting.
A beautiful new (or rather, a recovery from the tradition shooter PC), in terms of gameplay, is the ability to lean out of the walls, when, standing at a board, you press the key aims. It would be interesting if it were not for the tremendous scarcity of situations in which this move can actually be applied (almost always need to approach very regular surfaces).
There is nothing to laugh at from the point of view of the narrative. As said, the setting is far from compelling or particularly inspired and is further weakened by a plot that purports to jump back and forth in time (to better characterize soldiers and events), succeeding only to confuse things.
Even the attempt to suggest to the user insecurity, lowered and folded in this United States invaded, is ineffective: the U.S. city always resisted the army stars, and stripes is always active and solver. There is never a trace of real drama, we are not in a really desperate condition as seen, for example, or Homefront Resistance. When the United States decided to hit the Federation, they do so without any difficulty. Even in the heart of South America. So much for the drama of the U.S. city under siege.
Before we move further, I would like to do some further clarification on the AI, which really has not convinced me. The enemy has said, are almost always regardless of their lives, since we are launching the assault and find themselves without hesitation. Even when lurking behind a security, lack of intelligence, because, when learning to shoot, never change position, becoming easy targets.
In addition, it happens that we completely lose sight even though we are within walking distance. How AI allied, we are not in much better? As usual, we let you do all the dirty work, being very generous with advice and explanations, but often becoming irritating with their own stress. From the point of view of war is fairly efficient: it knocks down enemies (often the most dangerous ones), but mainly collects several shots. The real problem is its complete unawareness of what you should do: take care not to get in your line of fire, or block you will avoid the escape routes in a really irritating.
The situation’s cooperatives best you have in the levels of attack, in which the Ghosts must penetrate some installation enemy. In this case, Infinity Ward has done a good job creating alternative routes that – even without any planning – also allow some rudimentary encircling maneuver. And let me explain: our comrades will continue mostly in a linear fashion (unaware of your work!), Attracting enemy fire.
It’s up to us to circumvent the enemy positions, for easy kills. There are still details that ruin these situations. Particularly related to ally that, not too infrequently, do not clean up all the rooms in which it passes, so our second crossing of those areas will prove to be lethal.
Finally, a reflection on the Ghosts. As mentioned previously, this is the elite of the elite. The few survivors of a troop choicest. In reality, this is not the mythical aura is felt almost never. Despite their way’s braggarts, the Ghosts – who also perform the usual business to the edge of the impossible – there is no shortage of mistakes in the series.
But on the whole, you cannot expect them to something special. I think this happens is because our attention is constantly (and badly) Use diverted to the drama and power of the Federation, and because the missions are often experienced by different points of view (fun element, but that debunks the Ghosts, as well the other components of U.S. forces will prove to be at the height of the Ghosts. Or even better).
Call of Duty Ghosts – Battlefield online
Predictably, the heart of COD: Ghosts does not reside in the countryside, but in the online multiplayer, which can ensure the longevity enthusiast a nearly endless. Infinity Ward has worked to blend key elements seen in the latest releases of Modern Warfare with some insights of Treyarch, offered in Black Ops.
Eager to grab even more novice users, IW has prepared an entrance also convenient for recruits: through Squads Mode even novice players can get a taste of all modes, without being lowered into the competition more ruthless. In this way, supported by bots and facing other teams with humans present.
You will enter confidence with the game modes, maps, and weapons of COD. In this mode, the ability seems interesting adaptive AI, which will follow our style and behave consistently with respect to our ability, growing with us.
Then begins Extinction Mode, another team mode, which follows the old ones, in which we were engaged against waves of Nazis or Nazi zombies. Only, now, you will have to keep up with alien assaults. Each killing us collect the money to spend on weapons, technological tools, equipment or objects that we place next to us to support us in the fight.
As usual – and it is perhaps no coincidence dramatically unique in multiplayer Cod – cooperation and teamwork really make the difference. Even so, on the one hand, the town from clean is a broad level of play and walking freely on the other hand. Each player must take on a specific role, with a number of unique capabilities, to take advantage of and in coordination with peers.
Also interesting is the whole matter of Clan Wars will allow, for the hardcore fan of COD, create teams to cross the PS3 and XBOX: although not being able to play – of course – in the same match, members of the same clan, fighting on their respective platforms, will contribute to the growth of the same clan. Not too bad app for iOS and Android, through which run their own life from the clan in the community.
As for the new game modes, we would like to report Blitz (a sort of race to the enemy base to crack, and then be teleported back to our and restart it) and Hunted (which is part of all armed with pistols and, gradually, through the fall of supplies from the sky, you increase your arsenal). It is, for the most part, of added fun, which does not make for a huge difference compared to the traditional form.
Basic the multiplayer online Ghosts does not differ at all from the classical one of COD. Lots of actions, lots of hustles and bustle, many kill and a little tactical behavior and unrealistic. Perfect for a half hour frag without thinking, impossible for sessions of true co-op or style was more profound. This is COD. Years. And, presumably, this is what the community of fans of the shooter from Activision wants more.
Speech maps: how IW did a good job – creating scenarios rather complex multi-level and above – are just the (relatively few) maps with greater magnitude to convince seriously. When you play short, level’s dimension standard, the frenzy of COD – which translates into a riot of blind corners, snipers shooting at soldiers who repeat and jump and crouch seamless – back to claim victims.
It was said of how IW has mixed with other elements of Modern Warfare Black Ops: in particular, this is evident in the growth and customization of the soldier online. MW will again tripartite system for the killstreak rewards or points scored (assault, support, specialist). The personalization model points of Black Ops returns to the choice of a perk. Everything revolves around the Squad Points, a sort of in-game currency with which to unlock almost anything.
Call of Duty Ghosts – Conclusions
I was not impressed by COD: Ghosts. The new product from Infinity Ward despite some feeble attempt, does not differ from the now almost never too strict binary that the series is following. This may be fine for the hardcore fan (who continue to line the pockets of Activision), but, in reality, is no longer enough.
Close to the next-gen was definitely reasonable to expect something more innovative, without revolutions exaggerated, this chapter of the saga would make a milestone. In reality, it is not so: the additions of Infinity Ward are timid, limited (in the timing and effects), and far-reaching. As some of them are very interesting.
The setting, the characterization of the characters and the plot are particularly disappointing discounted and not credible, do not ever allow you to empathize with the characters they meet or check. Good as a few other times in the saga, the feeling destructive returned the weapons.
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