The special effects of Call of Duty Ghosts
At GamesWeek which took place last week, we interviewed Alessandro Nardini, visual effect’s supervisor at Infinity Ward. It was a very interesting conversation, and not just because we have reconstructed the story of an professional who has worked before to Hollywood and now in the world of video games, but mostly because it makes you understand how to develop a video game has become like producing a movie.
Call of Duty like a Movie
Alessandro Nardini is the visual effect’s supervisor of Call of Duty Ghosts, awaited the next installment of the popular series of military shooters coming next week. As explained to us the GamesWeek Alexander, to achieve special effects in a video game is now very similar to the development of special effects for film, because the players except the same kind of spectacle and involvement.
Alexander, as you can read in the interview, he first worked for Roland Emmerich disaster film precisely to ” 2012 “. In cinema, as in video games, when it comes to the production of large Blockbuster like this, you lose the concept of authorship, and it is quite a team to produce the result, where each member has a small but critical part.
The events of Ghosts take a start after an event on a global scale that changed the forces in the field, with the United States that are no longer recognized as a super-power. After ten years of the event, a group of elite soldiers known as Ghosts begins a secret war against an invisible enemy, with enormous consequences for all the characters from the story and what remains of America.
One of the novelties in terms of plot and gameplay more relevant concern the presence of the dog Riley. Players can keep an eye on the dog’s movements through a screen alternative they have. Riley can perform stealth attacks when the player shakes his collar, just a sign that you need this type of attack. In addition, you can order the quadruped the direction in which directed.
The dog wearing a camera and is equipped with earphones. You can also order Riley barking to attract one or more enemy soldiers and get them away from the position that you intend to cross. According to Infinity Ward, the dog is the equivalent of the drones Black Ops II.
Ghosts offer a far superior graphic than its predecessor, so that we can finally say that Call of Duty landings to the new generation. Great lighting, gaming environments larger, more detailed polygonal approach somehow the graphics of Call of Duty to that of Battlefield, without thereby produce compromises on the pace of the game.
Infinity Ward then promises a new engine for audio, with a reverb system ADSR, emitting reactive and dynamic dialogues battle. The team that takes care of the audio has worked hard to be able to introduce innovations that can make the experience more immersive shooter.
But it can not exist without the Call of Duty multiplayer, and so here we will have a very long series of innovations in this direction. There will be teams, while the structure of the Killstreak will be reviewed. Blitz, Cranked, Search and Rescue, then, will be the new game modes. For a detailed list of new features to the multiplayer, we refer to the report from Games.Com.
Alexander was very helpful with us, answering all our curiosity, even the most ” dangerous ” for a developer. And for that we thank him. It has been said a longtime reader of Ubuntu, which has always consulted to fix all the flaws that can happen to any PC user.
Between the lines, you can see that Alexander inadvertently reveals a new Call of Duty developed by Sledgehammer. It would be the first time that this study takes charge independently an entire chapter of Call of Duty. We invite you to consider the information as unconfirmed, because Alexander may have been simply wrong. But, without further ado, I leave the interview.
Product prices and availability are subject to change. Any price and availablility information displayed on Amazon at the time of purchase will apply to the purchase of any products.